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You can also choose to write using Ancient Runes.
#The magic circle game wiki mod
If you write around your Alchemical Circle, add 1 to the Target Roll and subtract 1 from the Dice Mod (so, for example, a Circle with 8 symbols would have a Target Roll of 8 and a Dice Mod of -7 intead). This writing, however, must cover the entire circumference of the Circle, and be non-redundant (that is, it can't repeat information it has already mentioned), otherwise the entire Circle fails. For this to work, you need to add an extra circle around your standard Alchemical Circle, and inscribe it with writing describing what your magic does. When you do, regardless of whether the magic was successful, your Circle and all magical (but not manual) copies of it will glow and then disappear.Ī simple way to improve the power of your Alchemical Circle is by inscribing writing or runes around it. If you succeed at drawing, apply the relevant modifiers and then roll for the actual magic.
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How dramatically it fails is up to you, but there's a reason why Alchemy is widely regarded as dangerous and why Alchemists in general don't have a very high life expectancy. When your Circle has failed, no matter how much you roll for the actual magic, it will fail dramatically. However, if you do roll a 1, your character has not noticed their mistake, and must go through with a failed Circle. If you fail in your Divinations roll but don't roll a 1 (sans modifiers), you can have your character notice they didn't do it correctly and try again. First, you count the number of symbols inside the Circle then you determine the target die roll for a correct drawing (you roll Divinations for this) then you determine the modified level of the target magic finally, you determine the final roll of the target magic.
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Alchemical Circles are usually more specific than their parent magics (for example, there's no Circle for 'Parillis Verto,' but there is a Circle for the Match-to-Needle version of that spell).Īlchemical Circles require two dice rolls: one to draw the Circle successfully, and one to perform the magic successfully. All symbols must be drawn within smaller circles in the Alchemical Circle. How much of an advantage this gives and how hard it is to cast the spell depends on the number of symbols on the Circle, and also on whether it is conceptually correct (that is, whether it follows the appropriate drawing rules). In practice (that is, OOCly), an Alchemical Circle has two effects on any magic: first, the level of the magic being performed is temporarily reduced second, the roll needed to achieve success is also temporarily reduced. The downside is that, if you draw the Circle incorrectly, all that concentrated magic will not have a proper focus, and it will fail catastrophically. Any magical copies you created of that Circle will be consumed simultaneously, but all hand-drawn copies won't. After you cast, the Circle will be consumed, and if it was successfully drawn, the magic will be completed. It's impossible to draw it magically for much the same reason you can't enchant a speaker to perform magic for you: magic can't create more magic.
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The way it works is: after drawing the Circle manually, you place the target of the magic on it, and then you cast the magic. And it was discovered (or invented, the difference isn't clear when it comes to magic) that certain symbolic arrangements can be used for that purpose.Īn Alchemical Circle is that arrangement. It's with that in mind that alchemists have started researching further ways to reinforce the memetic properties of thing other than gestures and incantations, like symbols. Incantations, gestures, specific instructions, those are all foci for the magic. However, the existence of wordless and even wandless magic shows that magic can be performed even without those. After someone invented the Levitation Charm and named it "Wingardium Leviosa," that would be forever the incantation needed for the spell, as people used it more and more. However, deep research in Magical Theory suggests that magic interacts with sapient thought to take form. No one really knows for sure why it is that we need to perform certain gestures or say certain words to do magic.